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Weapons

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Picture Name Damage S/M
Damage L
Full Swing
Effect
Axe of Ice Axe of Ice
Type : Axe
3D7+1
3D8+1
104
Activable : Freezing target
Pierces any magic protection
Lasting : 120 secondes

Required : LVL 120, STR 20
Berserker Magic Wand Berserker Magic Wand
Type : Wand
2D6+1
2D6+1
26
No reduction of mana cost
Increases magic damage by +10% for the following spell Blizzard, Mass Blizzard, Earth Shock Wave
Increases magic damage by +25% for other spells

Required : LVL 100
Blood Axe Blood Axe
Type : Axe
2D11
2D12
104
Hitting probability increased
20% penality on max life recovery
No life recovery and no effect of life's spells above 80% of max life

Required : STR 61
Blood Battle Axe Blood Battle Axe
Type : Axe
2D11+6
2D13+6
169
Hitting probability increased
20% penality on max life recovery
No life recovery and no effect of life's spells above 80% of max life

Required : STR 90
Blood Rapier Blood Rapier
Type : Fencing
1D10+2
1D16+2
39
Hitting probability increased
20% penality on max life recovery
No life recovery and no effect of life's spells above 80% of max life

Required : STR 11
Blood Sword Blood Sword
Type : Long sword
2D12+3
2D13+3
143
Hitting probability increased
20% penality on max life recovery
No life recovery and no effect of life's spells above 80% of max life

Required : STR 131
Blood Wand (MS40) Blood Wand (MS40)
Type : Wand
2D6+1
2D8+1
39
Reduction of mana cost by 40%
Caster loses life equal to 20% of spell's mana cost
20% penality on max life recovery
No life recovery and no effect of life's spells above 80% of max life

Required : STR 39
Bow of Ice Bow of Ice
Type : Bow
2D8
2D10
65
Activable : Freezing target
Pierces any magic protection
Lasting : 120 secondes

Required : LVL 100, STR 65
Crystal Axe Crystal Axe
Type : Axe
1D4
5D10+10
130
Critical damage on L monsters
Increases critical hit by +20
Increases hitting probability by +100

Required : LVL 120, STR 90
Dark Elf Blade Dark Elf Blade
Type : Fencing
1D8+3
1D8+3
52
Hitting probability increased
Increase poison damage by +65
Increase magic resistance by +91

Full Dark Elf's set :
- Protection against offensive spells
- Increases magic resistance by +100
Dark Elf Bow Dark Elf Bow
Type : Bow
2D7
2D9
52
A very good bow

Required : STR 60
Dark Executor Dark Executor
Type : Long sword
3D11+1
3D12+2
208
Increases physical damage by +4 during night

Required : LVL 130, STR 140
Defender's Great Axe Defender's Great Axe
Type : Axe
4D8
4D9+1
208
Physical absorption of 80%

Required : LVL 130, STR 190
Demon Slayer Demon Slayer
Type : Long sword
3D11+1
3D12+2
156
Extra damage to demons
Becomes red under demon's presence
Casts Berserk spell during a Shout on a demon and if enough mana

Required : STR 120
Direction Bow Direction Bow
Type : Bow
2D6
2D6
104
Crosses all targets of the line of sight

Required : LVL 70, STR 100
Excalibur Excalibur
Type : Long sword
2D11+2
2D11+2
40
The best one-handed long sword
Forbidden to executors.

Required : STR 40
Fire Bow Fire Bow
Type : Bow
2D5
2D5
78
Each hit casts Fire Wall spell

Required : LVL 70, STR 70
Flameberge +3 Flameberge +3
Type : Long sword
2D11+3
2D12+3
130
Flamberge with +3 on damage dice
Consecutive damage : +5

Required : STR 60
Giant Sword of Ice Giant Sword of Ice
Type : Long sword
3D11+1
3D12+2
156
Activable : Freezing target
Pierces any magic protection
Lasting : 120 secondes

Required : LVL 120, STR 130
Golden Axe Golden Axe
Type : Axe
3D7+1
3D8+1
117
A good one-handed axe

Required : LVL 60, STR 20
Hammer of Ice Hammer of Ice
Type : Hammer
4D8+2
4D10+2
234
Freezing target
Pierce any magic protection

Required : LVL 130, STR 200
Kloness Blade Kloness Blade
Type : Long sword
2D12+3
2D13+3
156
Increase physical damage by +1 per 100 reputations (+5 max)
Increase physical damage by +1 per 50 reputations above enemy's reputation

Required : STR 120
Kloness Esterk Kloness Esterk
Type : Fencing
2D7
2D10
65
Increase physical damage by +1 per 100 reputations (+5 max)
Increase physical damage by +1 per 50 reputations above enemy's reputation

Required : STR 50
Kloness Wand Kloness Wand
Type : Wand
2D6+1
2D6+1
26
Reduction of mana cost by 20% or 28%
Increases defence ratio by +40
Hitting probability increased by +20
Increase magic damage by +1 per 100 reputations (+5 max)
Increase magic damage by +1 per 50 reputations above enemy's reputation
Lightning Blade Lightning Blade
Type : Long sword
3D11+1
3D12+2
208
Increases physical damage by +4 during day

Required : LVL 130, STR 140
Rapier of Ice Rapier of Ice
Type : Fencing
2D7+1
2D10+1
39
Activable : Freezing target
Pierces any magic protection
Lasting : 120 secondes

Required : LVL 100, STR 11
Resurrection Magic Wand Resurrection Magic Wand
Type : Wand
2D4
2D4
39
Reduction of mana cost by 0% or 20%
Gives the Resurrection's spell

Required : INT 100, MAG 100
Sting Dart Sting Dart
Type : Short sword
1D10+4
1D9+5
26
Elfic short sword
Becomes blue under orc's presence
Casts Berserk spell during a Shout on an orc and if enough mana
Forbidden to executors

Required : LVL 20
Storm Blade Storm Blade
Type : Long sword
2D11+3
2D12+3
143
Each hit casts a mini-tornado
Forbidden to executors

Required : STR 110, INT 65
Storm Bow Storm Bow
Type : Bow
2D6
2D6
65
Each Shout casts Ice Storm spell

Required : STR 15
Storm Bringer Storm Bringer
Type : Long sword
3D11+3
3D12+3
221
A Demon lives in this sword
Random effects actived automatically
Becomes red under enemy's presence
Casts Berserk spell during a Shout on enemy and if enough mana

Required : LVL 130, STR 170
Sword Breaker Sword Breaker
Type : Fencing
1D10+2
1D5
10
Activable : Destroying the weapon of an attacker
Lasting : 60 secondes
Sword of Ice Sword of Ice
Type : Long sword
2D11+2
2D12+2
130
Activable : Freezing target
Pierces any magic protection
Lasting : 120 secondes

Required : STR 100
Sword of Medusa Sword of Medusa
Type : Long sword
2D11+2
2D12+2
130
Cannot be equipped with the Medusa's Necklace
Activable : Paralysing target
Pierces any magic protection
Lasting : 60 secondes

Required : STR 100
Wand (M.Shield) Wand (M.Shield)
Type : Wand
2D4
2D4
39
Reduction of mana cost by 15%
Increases defence ratio by +30
Physical absorption of 50%
Elemental's bonus and malus specific to wand : +/- 0, 5 or 10
Wand (MS30) Wand (MS30)
Type : Wand
2D4
2D4
39
Reduction of mana cost by 30%
Wand of the Liche Wand of the Liche
Type : Wand
2D11
2D11
39
Reduction of mana cost by 10%
Increases magic damage by +10%
The following spell Blizzard, Mass Blizzard, Earth Shock Wave are not affected
Activable : Freezing target
Pierces any magic protection
Lasting : 120 secondes

Required : LVL 100, STR 39
Xelima's Axe Xelima's Axe
Type : Axe
3D8+1
3D9+1
169
Activable : Each hit reduces target-player's life by 50%
Lasting : 120 secondes

Required : LVL 100, STR 120
Xelima's Blade Xelima's Blade
Type : Long sword
2D11+3
2D12+3
143
Activable : Each hit reduces target-player's life by 50%
Lasting : 60 secondes

Required : LVL 100, STR 120
Xelima's Bow Xelima's Bow
Type : Bow
2D6
2D6
65
Activable : Each hit reduces target-player's life by 50%
Lasting : 60 secondes

Required : LVL 100, STR 65
Xelima's Great Axe Xelima's Great Axe
Type : Axe
4D8
4D9+1
208
Activable : Each hit reduces target-player's life by 50%
Lasting : 60 secondes

Required : LVL 100, STR 130
Xelima's Hammer Xelima's Hammer
Type : Hammer
4D8+2
4D10
234
Activable : Each hit reduces target-player's life by 50%
Lasting : 60 secondes

Required : LVL 100, STR 150
Xelima's Rapier Xelima's Rapier
Type : Fencing
2D6+2
2D6+2
39
Activable : Each hit reduces target-player's life by 50%
Lasting : 60 secondes

Required : LVL 100, STR 11
Xelima's Wand Xelima's Wand
Type : Wand
2D11
2D11
39
No reduction of mana cost
Activable : Each hit reduces target-player's life by 50%
Lasting : 40 secondes

Required : LVL 100, STR 39

Nota : To release the activated effect of the weapon, press "pageup" or "9" on numpad (remove numeric locking). Only one effect can used and a waiting of 20 minutes is required to activate another effect. Lasting of the effect is indicated.